Hi
A solution is to do something like what is done in scene 51_InfiniteTrack, which is to have multiple generators (4 in that scene) each one representing a section of the spline, and then moving those generators instead of moving the CPs of the spline.
Other than that, I guess that by computing exactly what length of the spline is deleted due to the deletion of the first CP, you can deduce by how much you should modify the UV offset parameter to avoid the visible change of UVs. That parameter is in the Volume Mesh module. This recent post might help: https://forum.curvyeditor.com/thread-1441.html
Have a nice day
A solution is to do something like what is done in scene 51_InfiniteTrack, which is to have multiple generators (4 in that scene) each one representing a section of the spline, and then moving those generators instead of moving the CPs of the spline.
Other than that, I guess that by computing exactly what length of the spline is deleted due to the deletion of the first CP, you can deduce by how much you should modify the UV offset parameter to avoid the visible change of UVs. That parameter is in the Volume Mesh module. This recent post might help: https://forum.curvyeditor.com/thread-1441.html
Have a nice day
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