02-20-2014, 07:38 PM
Hi,
that's weird, the triangles shouldn't flip. What settings are you using? Another way to find out what's going wrong: If that happens, pause the game, switch to scene view and create a Mesh Shape from the actual spline using the wizard. This way you can play around with the settings and perhaps find out what parameters cause that error. If nothing help, I can send you our current dev version, we've reworked the wizard and use a way better triangulation method now.
The curvation angle determines where to create vertices by the curvation of the spline. A good value is between 1-5 and will ensure that almost linear parts will create less vertices than sharp curves. But using a fixed step or Granularity points to determine vertices usually gives a more predictable result.
Jake
that's weird, the triangles shouldn't flip. What settings are you using? Another way to find out what's going wrong: If that happens, pause the game, switch to scene view and create a Mesh Shape from the actual spline using the wizard. This way you can play around with the settings and perhaps find out what parameters cause that error. If nothing help, I can send you our current dev version, we've reworked the wizard and use a way better triangulation method now.
The curvation angle determines where to create vertices by the curvation of the spline. A good value is between 1-5 and will ensure that almost linear parts will create less vertices than sharp curves. But using a fixed step or Granularity points to determine vertices usually gives a more predictable result.
Jake