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Racing AI around Spline
#2
Hi

That's a pretty complex question. I have never done a racing AI, so I can't help much, but what I can say is:
I guess that in your AI logic you have a way to specify what direction/point to steer towards. If that is the case, then you can use the following methods to get points/directions related to the spline:
CurvySpline.Interpolate
CurvySpline.GetTangent
CurvySpline.GetOrientation

Combining these methods, you can define points that are close to the spline but not on it.

I hope this helped
Have a nice day
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Messages In This Thread
Racing AI around Spline - by Spectra - 01-28-2022, 12:20 PM
RE: Racing AI around Spline - by _Aka_ - 01-30-2022, 01:36 PM

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