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NullReferenceException when enable and disable curves with followups
#5
Thanks, but I am building the level procedural out of pre build track prefabs and connect the spline Segments on the fly. I then deactivated these parts until the player gets near to save performance. Old parts behind the player gets deactivated for the same reason.

Maybe you have a different Approach how i could connect predefined spline Segments?
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RE: NullReferenceException when enable and disable curves with followups - by phaix - 05-14-2025, 03:03 PM

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