05-14-2025, 03:03 PM
Thanks, but I am building the level procedural out of pre build track prefabs and connect the spline Segments on the fly. I then deactivated these parts until the player gets near to save performance. Old parts behind the player gets deactivated for the same reason.
Maybe you have a different Approach how i could connect predefined spline Segments?
Maybe you have a different Approach how i could connect predefined spline Segments?

