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Deforming prefabs with LODs along a spine
#8
(04-30-2024, 01:24 PM)_Aka_ Wrote: I will try to make this process easier in the future, by providing for example a Create LOD GameObject, which would take multiple meshes as input, and generate a gameobject having a LODGroup using the given meshes. Any suggestion or feedback is welcome.

Have a nice day

This would be a nice feature.
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Messages In This Thread
RE: Deforming prefabs with LODs along a spine - by rickgplus - 01-22-2025, 10:59 PM

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