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Deforming prefabs with LODs along a spine
#7
Hi Max-Georg,

This feature will definitely be useful, and I want to implement it in the next big update of Curvy Splines. However, this update is not planned for this summer.

In such cases, I usually suggest implementing the requested feature as a priority through contract work. Given the tight deadline, I am not sure I can implement the feature in under 3 weeks. I am not saying it is impossible. If you are willing to engage in contract work, please let me know so we can discuss this in more detail.

Besides implementing the feature, a workaround exists. To illustrate, please look at the attached scene first:
In it, you have two generators, one for each LOD. The workaround would be to make a script that iterates through both generators' generated GOs. For each pair of generated GOs, create a GO with a LOD Group attached to it, and set it up to use both GOs of the pair.

I hope this helped.
Please let me know if I can help further.

Have a nice day


Attached Files
.unity   LOD test.unity (Size: 3.5 MB / Downloads: 3)
.meta   LOD test.unity.meta (Size: 155 bytes / Downloads: 1)
.meta   240528_Schienen.fbx.meta (Size: 2.61 KB / Downloads: 2)
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Messages In This Thread
RE: Deforming prefabs with LODs along a spine - by _Aka_ - 05-29-2024, 08:25 AM

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