Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Deforming prefabs with LODs along a spine
#6
Hello,

I'm currently developing a vast rail network and considering utilizing the "GameObject to Mesh" script from your plugin. However, I've encountered issues with positioning and accidental duplication when attempting to preserve LODs during mesh generation. ( I tried to add the preserve LOD option myself) The process creates parts with LODs, but they're placed incorrectly and result in repetitive spawning.

I'm using an FBX model that contains LOD0 and LOD1 data, and it would be significantly beneficial if the plugin could support direct conversion of tileable LOD GameObjects into meshes. This feature would streamline the process for large-scale environments like the one I'm working on.

Here’s the FBX model I intend to use for further clarity: Link to FBX model.
https://transfer2.beyondfuture.de/s/KbFQxw998gsPXHN

Implementing a feature where users could input GameObjects and convert them directly to mesh while retaining LOD details (option to keep LODs) would be incredibly advantageous. This approach would eliminate the need for complicated workarounds and make the plugin even more robust for large projects.

I appreciate your plugin's current capabilities and believe this addition could enhance its functionality substantially. Given the tight three-week timeline for my project, I would greatly appreciate your thoughts on this potential feature.

Thank you for your time and the continuous development of Curvy.

Best regards,
Max-Georg
Reply


Messages In This Thread
RE: Deforming prefabs with LODs along a spine - by beyond_max - 05-28-2024, 03:14 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  CurvyConnections inside prefabs CoolUser 9 9,145 10-02-2024, 06:41 PM
Last Post: _Aka_
Bug Issues when working with in-place prefabs Sacryn 4 3,253 02-27-2024, 04:08 PM
Last Post: _Aka_
  Custom CurvySplineSegment prefabs Lupos 1 1,505 10-02-2023, 09:36 AM
Last Post: _Aka_
  Using Prefabs with transformations reset to original state when using Deform mesh danne_lindwall 3 2,445 04-28-2023, 01:35 PM
Last Post: _Aka_

Forum Jump: