05-28-2024, 03:14 PM
Hello,
I'm currently developing a vast rail network and considering utilizing the "GameObject to Mesh" script from your plugin. However, I've encountered issues with positioning and accidental duplication when attempting to preserve LODs during mesh generation. ( I tried to add the preserve LOD option myself) The process creates parts with LODs, but they're placed incorrectly and result in repetitive spawning.
I'm using an FBX model that contains LOD0 and LOD1 data, and it would be significantly beneficial if the plugin could support direct conversion of tileable LOD GameObjects into meshes. This feature would streamline the process for large-scale environments like the one I'm working on.
Here’s the FBX model I intend to use for further clarity: Link to FBX model.
https://transfer2.beyondfuture.de/s/KbFQxw998gsPXHN
Implementing a feature where users could input GameObjects and convert them directly to mesh while retaining LOD details (option to keep LODs) would be incredibly advantageous. This approach would eliminate the need for complicated workarounds and make the plugin even more robust for large projects.
I appreciate your plugin's current capabilities and believe this addition could enhance its functionality substantially. Given the tight three-week timeline for my project, I would greatly appreciate your thoughts on this potential feature.
Thank you for your time and the continuous development of Curvy.
Best regards,
Max-Georg
I'm currently developing a vast rail network and considering utilizing the "GameObject to Mesh" script from your plugin. However, I've encountered issues with positioning and accidental duplication when attempting to preserve LODs during mesh generation. ( I tried to add the preserve LOD option myself) The process creates parts with LODs, but they're placed incorrectly and result in repetitive spawning.
I'm using an FBX model that contains LOD0 and LOD1 data, and it would be significantly beneficial if the plugin could support direct conversion of tileable LOD GameObjects into meshes. This feature would streamline the process for large-scale environments like the one I'm working on.
Here’s the FBX model I intend to use for further clarity: Link to FBX model.
https://transfer2.beyondfuture.de/s/KbFQxw998gsPXHN
Implementing a feature where users could input GameObjects and convert them directly to mesh while retaining LOD details (option to keep LODs) would be incredibly advantageous. This approach would eliminate the need for complicated workarounds and make the plugin even more robust for large projects.
I appreciate your plugin's current capabilities and believe this addition could enhance its functionality substantially. Given the tight three-week timeline for my project, I would greatly appreciate your thoughts on this potential feature.
Thank you for your time and the continuous development of Curvy.
Best regards,
Max-Georg

