04-30-2024, 01:24 PM
Hi again,
Yes, it is possible to combine mesh deformation of multiple objects and LOD. This is how I would make it:
I will try to make this process easier in the future, by providing for example a Create LOD GameObject, which would take multiple meshes as input, and generate a gameobject having a LODGroup using the given meshes. Any suggestion or feedback is welcome.
Have a nice day
Yes, it is possible to combine mesh deformation of multiple objects and LOD. This is how I would make it:
- Create a template generator that is setup to deform mesh along the needed path.
- Supposing you have 2 meshes, and 3 LODs each, make 6 instances of this generator, one for each LOD level/mesh combination. The difference between these generators will be the input mesh. Provide the correct mesh LOD for each generator.
- Export the result of your generators (see the "Save output to scene" button in the generator toolbar). This way you can delete the generators if you need to.
- Create 2 gamebojects having the LODGroup component: https://docs.unity3d.com/ScriptReference/LODGroup.html
- Setup the component to use the meshes from output of your generators.
I will try to make this process easier in the future, by providing for example a Create LOD GameObject, which would take multiple meshes as input, and generate a gameobject having a LODGroup using the given meshes. Any suggestion or feedback is welcome.
Have a nice day
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.

