Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DuplicateEditorMesh performance issue
#6
You are welcome Guillaume

FindObjectsOfType indeed allocates a lot of memory, you are right on that one. I should ideally get rid of it (or use it less often), no doubt about that.

And that line you removed, you did well removing it. I already removed it in my unreleased code. The modification will be part of Curvy 8.0

Once Curvy 8 is released and the usual post-release work charge increase is over, I will start selecting the tasks for the next version. Reducing these loading times will be definitely considered.

If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: DuplicateEditorMesh performance issue - by _Aka_ - 01-18-2022, 01:44 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline Issue Leading to Unity Freeze Pankaj09 1 206 08-24-2026, 11:28 PM
Last Post: _Aka_
  Connecting Multiple Spline Nodes Issue Ritesh Kadam 1 165 08-22-2026, 11:24 PM
Last Post: _Aka_
  Any performance 'hacks' for scene with lots of splines rickgplus 1 2,128 03-18-2025, 10:11 PM
Last Post: _Aka_
  Rasterized Path Range issue proton 7 4,991 04-30-2024, 11:17 AM
Last Post: _Aka_

Forum Jump: