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CG CreateGameObject and Prefabs
#3
(01-15-2017, 09:28 AM)Jake Wrote: Currently the best solution is to detach the generated geometry from the CG and prefab just that. You can use the SaveToScene method of the CrateMesh module to detach the resulting meshes.

Thanks! I'll look into that and talk with my artists.
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Messages In This Thread
RE: CG CreateGameObject and Prefabs - by Jake - 01-15-2017, 09:28 AM
RE: CG CreateGameObject and Prefabs - by LoftyTheMetroid - 01-17-2017, 03:50 PM

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