01-15-2017, 09:28 AM
Currently the best solution is to detach the generated geometry from the CG and prefab just that. You can use the SaveToScene method of the CrateMesh module to detach the resulting meshes.
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CG CreateGameObject and Prefabs
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| Messages In This Thread |
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CG CreateGameObject and Prefabs - by LoftyTheMetroid - 12-05-2016, 09:44 PM
RE: CG CreateGameObject and Prefabs - by Jake - 01-15-2017, 09:28 AM
RE: CG CreateGameObject and Prefabs - by LoftyTheMetroid - 01-17-2017, 03:50 PM
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