(03-31-2023, 11:07 AM)_Aka_ Wrote: That's very unfortunate. Can you please comment on the ticket stating that the issue is still there in 21.3.22f1? Also, if you can report a Unity bug, that would help a lot. If you do, I highly recommend that you attach a reproduction case not containing Curvy Splines. You can, like the previous ticket, reproduce the issue with a Unity component, such as the box collider.
Thanks
I went to reproduce the issue without Curvy but I'm getting different behavior, at least with the box collider. Actually, the box collider is working the same from what I can tell between 2021.3.19f1 and 22f1. Here's what I'm seeing:
* Add a 3D cube to the scene and turn off the Mesh Renderer.
> The box collider shows when the object is selected in the hierarchy.
> Create a parent object and put the 3D cube in it. The box collider shows when the parent object or the 3D cube is selected in the hierarchy.
> The box collider doesn't show when a different object is selected or no object is selected in the hierarchy.
That seems like normal behavior to me.
* For Curvy, I get the following behavior in 2021.3.22f1:
> Create a spline by drawing points. The spline is visible during drawing of the control points or if you select any control point in the spline.
> If you select the object containing the spline, the spline is not displayed.
> Create a parent object and put spline object in it. The spline does not show when the parent object or the spline object is selected.
> The spline is shown when a different object is selected (including any other object contained in the parent object) or no object is selected in the hierarchy.
So I'm not able at this point to produce a test case with a straight Unity object with it's related gizmos. So I haven't updated the Unity issue at this point. Any thoughts?