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Thread: Curvy Refresh hierrarchy heavy on profiler
Post: Curvy Refresh hierrarchy heavy on profiler
Hi,
got several calls, all taking a large amount of resources according to the profiler :
CurvySpline._RefreshHierarchy --> List.Sort
My game is always getting laggy at this call, kind of pr... |
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lelag |
Curvy Splines - support forum
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1 |
4,832 |
04-14-2015, 02:36 PM |
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Thread: Dynamic Curvy Spline Group
Post: Dynamic Curvy Spline Group
Hi, for my endless runner, I'm trying to instantiate and connect "on the fly" curvy splines.
Connections work perfectly, I have portions of my path connecting and instantiating at correct positions, ... |
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lelag |
Curvy Splines - support forum
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1 |
4,677 |
11-05-2014, 11:11 AM |
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Thread: Stack Overflow
Post: RE: Stack Overflow
'Jake' Wrote: (01-13-2014, 11:08 AM)
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The difference between MoveBy() and MoveByConnection() is that the latter follows connections if it found matching tags. You should be fine using just MoveBy()... |
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lelag |
Curvy Splines - support forum
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11 |
17,501 |
01-13-2014, 12:00 PM |
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Thread: Stack Overflow
Post: RE: Stack Overflow
'lelag' Wrote: (01-10-2014, 02:34 PM)
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'Jake' Wrote: (01-10-2014, 07:50 AM)
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I didn't found an error in the MoveConnection source. It must be some problem with your connection and tag setup. The... |
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lelag |
Curvy Splines - support forum
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11 |
17,501 |
01-13-2014, 09:15 AM |
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Thread: Stack Overflow
Post: RE: Stack Overflow
'Jake' Wrote: (01-10-2014, 05:33 PM)
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Ok, what exactly are you doing? You're using the SplineWalkerCon (or your own script calling MoveConnection) to travel along several connected splines, right? ... |
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lelag |
Curvy Splines - support forum
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11 |
17,501 |
01-13-2014, 08:18 AM |
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Thread: Stack Overflow
Post: RE: Stack Overflow
'Jake' Wrote: (01-10-2014, 07:50 AM)
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I didn't found an error in the MoveConnection source. It must be some problem with your connection and tag setup. The error means the SplineWalkerCon (you're u... |
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lelag |
Curvy Splines - support forum
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11 |
17,501 |
01-10-2014, 02:34 PM |
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Thread: Stack Overflow
Post: RE: Stack Overflow
'Jake' Wrote: (12-18-2013, 06:36 PM)
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Hi,
seems like some connection methods doesn't always return what they should. I'll have a further look.
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Any clues ? Now my game crashes all the... |
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lelag |
Curvy Splines - support forum
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11 |
17,501 |
01-09-2014, 01:44 PM |
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Thread: Stack Overflow
Post: RE: Stack Overflow
And sometimes (random actually), I get this error,
NullReferenceException: Object reference not set to an instance of an object
CurvySpline.MoveConnection (.CurvySpline& spline, System.Single& tf, S... |
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lelag |
Curvy Splines - support forum
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11 |
17,501 |
12-18-2013, 02:20 PM |
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Thread: Stack Overflow
Post: Stack Overflow
Hi, i get random Stack Overflow on my game, caused by curvy splines, and i have no idea at the moment what could be the cause.
Could you help me ?
Thanks.
Code:
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tackOverflowException
... |
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lelag |
Curvy Splines - support forum
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11 |
17,501 |
12-18-2013, 10:26 AM |
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Thread: Custom Editor
Post: Custom Editor
Hi.
I'm currently making an editor to build a kind of track (instantiating prefabs with a set of connected points from a spline).
Everything works fine, but when i change of scene and come back to... |
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lelag |
Curvy Splines - support forum
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1 |
4,143 |
11-22-2013, 01:42 PM |
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Thread: Runner
Post: RE: Runner
Ok, found out all alone, it was caused by my next lane collider, not exactly fitting previous point.
If anyone use that system, careful about colliders :) |
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lelag |
Curvy Splines - support forum
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1 |
4,283 |
10-23-2013, 04:43 PM |
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Thread: Runner
Post: Runner
Hi, i use a slightly modified version of your RunnerController, and when I connect two splines (a linear and one based on catmull rom, or two linears) together, my character has a slight change in his... |
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lelag |
Curvy Splines - support forum
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1 |
4,283 |
10-23-2013, 03:12 PM |
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Thread: Infinite loop in FixedDistance mesh generation
Post: RE: Infinite loop in FixedDistance mesh generation
Jake Wrote: (10-09-2013, 01:51 PM)
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lelag Wrote: (10-09-2013, 01:10 PM)
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I have a similar issue, Unity Freezes and goes out of memory. I was just playing with Mesh Generation, so I couldn't say ... |
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lelag |
Curvy Splines - support forum
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9 |
14,478 |
10-09-2013, 02:07 PM |
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Thread: Infinite loop in FixedDistance mesh generation
Post: RE: Infinite loop in FixedDistance mesh generation
I have a similar issue, Unity Freezes and goes out of memory. I was just playing with Mesh Generation, so I couldn't say what's buggy or not...
Now my scene is fucked up, can't access anymore :p |
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lelag |
Curvy Splines - support forum
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9 |
14,478 |
10-09-2013, 01:10 PM |
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Thread: Curvy Plugin for Unity 3.5.7
Post: RE: Curvy Plugin for Unity 3.5.7
Wonderful !
I'll try buying it with a 4.2.
Thx a lot.
Cheers ! |
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lelag |
Curvy Splines - support forum
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2 |
7,540 |
10-08-2013, 03:10 PM |
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Thread: Curvy Plugin for Unity 3.5.7
Post: Curvy Plugin for Unity 3.5.7
Hello,
I have a question regarding the Curvy plugin :
We have many projects and many computers on Unity 3.5.7 and it would be fucking expensive to upgrade all of them, nevertheless, we're deeply... |
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lelag |
Curvy Splines - support forum
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2 |
7,540 |
10-08-2013, 10:03 AM |