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Post Author Forum Replies Views Posted [asc]
    Thread: Curvy Refresh hierrarchy heavy on profiler
Post: Curvy Refresh hierrarchy heavy on profiler

Hi, got several calls, all taking a large amount of resources according to the profiler :  CurvySpline._RefreshHierarchy --> List.Sort My game is always getting laggy at this call, kind of pr...
lelag Curvy Splines - support forum 1 4,832 04-14-2015, 02:36 PM
    Thread: Dynamic Curvy Spline Group
Post: Dynamic Curvy Spline Group

Hi, for my endless runner, I'm trying to instantiate and connect "on the fly" curvy splines. Connections work perfectly, I have portions of my path connecting and instantiating at correct positions, ...
lelag Curvy Splines - support forum 1 4,677 11-05-2014, 11:11 AM
    Thread: Stack Overflow
Post: RE: Stack Overflow

'Jake' Wrote: (01-13-2014, 11:08 AM) -- The difference between MoveBy() and MoveByConnection() is that the latter follows connections if it found matching tags. You should be fine using just MoveBy()...
lelag Curvy Splines - support forum 11 17,501 01-13-2014, 12:00 PM
    Thread: Stack Overflow
Post: RE: Stack Overflow

'lelag' Wrote: (01-10-2014, 02:34 PM) -- 'Jake' Wrote: (01-10-2014, 07:50 AM) -- I didn't found an error in the MoveConnection source. It must be some problem with your connection and tag setup. The...
lelag Curvy Splines - support forum 11 17,501 01-13-2014, 09:15 AM
    Thread: Stack Overflow
Post: RE: Stack Overflow

'Jake' Wrote: (01-10-2014, 05:33 PM) -- Ok, what exactly are you doing? You're using the SplineWalkerCon (or your own script calling MoveConnection) to travel along several connected splines, right? ...
lelag Curvy Splines - support forum 11 17,501 01-13-2014, 08:18 AM
    Thread: Stack Overflow
Post: RE: Stack Overflow

'Jake' Wrote: (01-10-2014, 07:50 AM) -- I didn't found an error in the MoveConnection source. It must be some problem with your connection and tag setup. The error means the SplineWalkerCon (you're u...
lelag Curvy Splines - support forum 11 17,501 01-10-2014, 02:34 PM
    Thread: Stack Overflow
Post: RE: Stack Overflow

'Jake' Wrote: (12-18-2013, 06:36 PM) -- Hi, seems like some connection methods doesn't always return what they should. I'll have a further look.   -- Any clues ? Now my game crashes all the...
lelag Curvy Splines - support forum 11 17,501 01-09-2014, 01:44 PM
    Thread: Stack Overflow
Post: RE: Stack Overflow

And sometimes (random actually), I get this error, NullReferenceException: Object reference not set to an instance of an object CurvySpline.MoveConnection (.CurvySpline& spline, System.Single& tf, S...
lelag Curvy Splines - support forum 11 17,501 12-18-2013, 02:20 PM
    Thread: Stack Overflow
Post: Stack Overflow

Hi, i get random Stack Overflow on my game, caused by curvy splines, and i have no idea at the moment what could be the cause. Could you help me ?  Thanks. Code: -- tackOverflowException ...
lelag Curvy Splines - support forum 11 17,501 12-18-2013, 10:26 AM
    Thread: Custom Editor
Post: Custom Editor

Hi. I'm currently making an editor to build a kind of track (instantiating prefabs with a set of connected points from a spline). Everything works fine, but when i change of scene and come back to...
lelag Curvy Splines - support forum 1 4,143 11-22-2013, 01:42 PM
    Thread: Runner
Post: RE: Runner

Ok, found out all alone, it was caused by my next lane collider, not exactly fitting previous point. If anyone use that system, careful about colliders :)
lelag Curvy Splines - support forum 1 4,283 10-23-2013, 04:43 PM
    Thread: Runner
Post: Runner

Hi, i use a slightly modified version of your RunnerController, and when I connect two splines (a linear and one based on catmull rom, or two linears) together, my character has a slight change in his...
lelag Curvy Splines - support forum 1 4,283 10-23-2013, 03:12 PM
    Thread: Infinite loop in FixedDistance mesh generation
Post: RE: Infinite loop in FixedDistance mesh generation

Jake Wrote: (10-09-2013, 01:51 PM) -- lelag Wrote: (10-09-2013, 01:10 PM) -- I have a similar issue, Unity Freezes and goes out of memory. I was just playing with Mesh Generation, so I couldn't say ...
lelag Curvy Splines - support forum 9 14,478 10-09-2013, 02:07 PM
    Thread: Infinite loop in FixedDistance mesh generation
Post: RE: Infinite loop in FixedDistance mesh generation

I have a similar issue, Unity Freezes and goes out of memory. I was just playing with Mesh Generation, so I couldn't say what's buggy or not... Now my scene is fucked up, can't access anymore :p
lelag Curvy Splines - support forum 9 14,478 10-09-2013, 01:10 PM
    Thread: Curvy Plugin for Unity 3.5.7
Post: RE: Curvy Plugin for Unity 3.5.7

Wonderful ! I'll try buying it with a 4.2. Thx a lot. Cheers !
lelag Curvy Splines - support forum 2 7,540 10-08-2013, 03:10 PM
    Thread: Curvy Plugin for Unity 3.5.7
Post: Curvy Plugin for Unity 3.5.7

Hello, I have a question regarding the Curvy plugin : We have many projects and many computers on Unity 3.5.7 and it would be fucking expensive to upgrade all of them, nevertheless, we're deeply...
lelag Curvy Splines - support forum 2 7,540 10-08-2013, 10:03 AM