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Hi, i use a slightly modified version of your RunnerController, and when I connect two splines (a linear and one based on catmull rom, or two linears) together, my character has a slight change in his speed when passing from one spline to another. And I can't figure out why.

Problem is on my camera (that use a spline walker) : you can see the glitch very well cause the camera don't suffer from this problem. Camera becomes late cause its speed his constant.

Any clue ?
Ok, found out all alone, it was caused by my next lane collider, not exactly fitting previous point.
If anyone use that system, careful about colliders Smile

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