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    Thread: 2D Docking to a moving target, (landing direction matters!)
Post: 2D Docking to a moving target, (landing direction ...

I'm wondering how to start going about coding logic for my aircraft to "dock" on a moving target, where the dock vector is fixed to that target's transform. I'd like to see flight paths based like ...
nomadigi Curvy Splines - support forum 1 3,126 04-11-2018, 04:35 AM
    Thread: Please let me know if you use Curvy Spline Groups.
Post: RE: Please let me know if you use Curvy Spline Gro...

_Aka_ Wrote: (04-10-2018, 03:24 PM) -- Hi, Do you use the Curvy Spline Groups feature? Were you even aware that this feature existed? I ask the question since this feature seems to me to be most...
nomadigi Curvy Splines - support forum 2 5,686 04-11-2018, 04:31 AM
    Thread: Add control point along spline
Post: RE: Add control point along spline

Hmm not sure what I was doing before, but you need to select the specific control point you want to add a new control point in front of, then it works.
nomadigi Curvy Splines - support forum 3 6,294 03-20-2018, 04:20 PM
    Thread: Add control point along spline
Post: RE: Add control point along spline

I must be missing something because doing the above tacks on a control point at the location you click, but it puts it at the end of the spline, not in between existing control points. Is there a way ...
nomadigi Curvy Splines - support forum 3 6,294 03-20-2018, 01:36 AM
    Thread: Mesh Generator, Hard / Faceted Edges?
Post: RE: Mesh Generator, Hard / Faceted Edges?

Got it, I had that checked globally, but I didn't enable it per CP - works now! Thank you!
nomadigi Curvy Splines - support forum 2 4,674 01-31-2018, 04:54 PM
    Thread: Mesh Generator, Hard / Faceted Edges?
Post: Mesh Generator, Hard / Faceted Edges?

Heyo! So Redliner is a low poly, hard edged faceted art style game. In blender this is very easy to do by giving all the polygons hard edges/ removing smoothing groups. I'm wondering if the mesh ge...
nomadigi Curvy Splines - support forum 2 4,674 01-31-2018, 09:27 AM
    Thread: Closest Point on Spline (+Offset) to some World Position
Post: RE: Closest Point on Spline (+Offset) to some Worl...

And now I can do stuff like this without adding any more code :) https://youtu.be/16BORnCdRJs
nomadigi Curvy Splines - support forum 10 19,382 01-25-2018, 07:52 PM
  Big Grin Thread: Closest Point on Spline (+Offset) to some World Position
Post: RE: Closest Point on Spline (+Offset) to some Worl...

Thanks for replying, looks like I was mistaken after all. As soon as I put the curve in the road I would have been stumped again :P The good news is TFtoDistance was the ticket :D can add some logic ...
nomadigi Curvy Splines - support forum 10 19,382 01-25-2018, 06:21 PM
    Thread: Closest Point on Spline (+Offset) to some World Position
Post: RE: Closest Point on Spline (+Offset) to some Worl...

EDIT: Fixed the issue, but leaving here just in case someone else runs into it Hey Aka, So the lane position code works great. I'm having a bit of an issue with the GetNearestPointTF though. Just us...
nomadigi Curvy Splines - support forum 10 19,382 01-25-2018, 02:15 AM
    Thread: Closest Point on Spline (+Offset) to some World Position
Post: RE: Closest Point on Spline (+Offset) to some Worl...

_Aka_ Wrote: (01-23-2018, 05:12 PM) -- 20 calls per frame should not create a performance issue. If you end up in the future with GetNearestPointTF being a performance bottleneck, keep in mind tha...
nomadigi Curvy Splines - support forum 10 19,382 01-23-2018, 06:58 PM
    Thread: Closest Point on Spline (+Offset) to some World Position
Post: RE: Closest Point on Spline (+Offset) to some Worl...

_Aka_ Wrote: (01-23-2018, 01:03 PM) -- Hi, This should answer your question: Code: -- Vector3 P; float carTf = yourSpline.GetNearestPointTF(carTransform.position, out P); Quaternion splineOrie...
nomadigi Curvy Splines - support forum 10 19,382 01-23-2018, 04:54 PM
    Thread: Closest Point on Spline (+Offset) to some World Position
Post: Closest Point on Spline (+Offset) to some World Po...

Hi, I'm working on a driving action game. I'd been using Curvy to control the cars along the spline, but for several reasons, I switched to PhysX based cars. I finally have them working the way I wan...
nomadigi Curvy Splines - support forum 10 19,382 01-23-2018, 06:36 AM
    Thread: Time for a change
Post: RE: Time for a change

Thank you Jake - Curvy is such a great product, and I've used it on a couple of contract projects, and it's worked very well. I'm actually planning to use it for my new game Redliner, but had some que...
nomadigi Curvy Splines - support forum 5 8,733 01-05-2018, 09:18 PM