01-04-2018, 09:49 PM
Hi,
it's been 2013 when I released the first version of Curvy, a tool I primarily wrote for my personal needs. Seeing more and more people loving it as much as I do was overwhelming, so I kept on working on it, and kept on and on. Mesh extrusion - added with the 1.5 release just for demonstration purpose - turned out to be the number one feature everyone wants. So, after plenty of months of work I was able to release 2.0 in 2015, featuring a complete UI overhaul and the Curvy Generator. Developed to solve all possible future needs for modular curve processing, it was a huge success. Thank you all for this! Curvy was the biggest personal project I ever did and it was fun to work on it (well, most of time!). Thanks again to all of you! It was a pleasure to see the games and tools you developed with the help of Curvy.
Five years later now and my life isn't the same as it was when I started this journey. Much happened since then (well, having two small kids makes you rethink priorities), and I came to the point when I had to realize that I can't go on like this. Developing Curvy never was my day job (except for a few months) and I can't spend whole free time to work on Curvy anymore.
Dropping everything and putting it on GitHub wasn't a real option, because you deserve a product with ongoing development. So I'm very happy that I've found a versatile coder to continue the work!
Thanks a lot,
Jake
it's been 2013 when I released the first version of Curvy, a tool I primarily wrote for my personal needs. Seeing more and more people loving it as much as I do was overwhelming, so I kept on working on it, and kept on and on. Mesh extrusion - added with the 1.5 release just for demonstration purpose - turned out to be the number one feature everyone wants. So, after plenty of months of work I was able to release 2.0 in 2015, featuring a complete UI overhaul and the Curvy Generator. Developed to solve all possible future needs for modular curve processing, it was a huge success. Thank you all for this! Curvy was the biggest personal project I ever did and it was fun to work on it (well, most of time!). Thanks again to all of you! It was a pleasure to see the games and tools you developed with the help of Curvy.
Five years later now and my life isn't the same as it was when I started this journey. Much happened since then (well, having two small kids makes you rethink priorities), and I came to the point when I had to realize that I can't go on like this. Developing Curvy never was my day job (except for a few months) and I can't spend whole free time to work on Curvy anymore.
Dropping everything and putting it on GitHub wasn't a real option, because you deserve a product with ongoing development. So I'm very happy that I've found a versatile coder to continue the work!
Thanks a lot,
Jake