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Thread: Changing spline connection in inspector causes splines to revert to defaults
Post: RE: Changing spline connection in inspector causes...
Noted. Please keep me updated if it happens again.
Have a nice day |
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_Aka_ |
Curvy Splines - support forum
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3 |
2 |
5 hours ago |
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Thread: Changing spline connection in inspector causes splines to revert to defaults
Post: RE: Changing spline connection in inspector causes...
Hi,
First time I hear of such issue. Can you please tell me on what version of Curvy Splines and Unity this happened?
Not being able to reproduce this issue, I will need some reproduction case to be... |
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_Aka_ |
Curvy Splines - support forum
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3 |
2 |
03-17-2024, 02:04 PM |
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Thread: Can't delete connection
Post: RE: Can't delete connection
Glad to read that.
If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day. |
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_Aka_ |
Curvy Splines - support forum
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3 |
4 |
03-16-2024, 11:34 AM |
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Thread: Create beautiful curves
Post: RE: Create beautiful curves
Hi
90° corners can have overlapping if the road is wide while the corner is tight. Example:
But if you smooth the corner enough, you will not have the issue. Example:
Using the Rounded Rectan... |
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_Aka_ |
Curvy Splines - support forum
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1 |
5 |
03-15-2024, 09:45 PM |
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Thread: Can't delete connection
Post: RE: Can't delete connection
Hi
To avoid this issue, I suggest to follow another path, which is disconnecting the splines without destroying the connection. This way th connection game object will remain, but it will not connect... |
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_Aka_ |
Curvy Splines - support forum
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3 |
4 |
03-15-2024, 08:56 PM |
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Thread: Connections Problem
Post: RE: Connections Problem
You are welcome. Thank you too. |
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_Aka_ |
Curvy Splines - support forum
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3 |
14 |
03-06-2024, 10:41 AM |
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Thread: Connections Problem
Post: RE: Connections Problem
Hi,
Sorry for not understanding properly: when the vehicle is on green and reaches Exit, should the vehicle be able to go to blue or not?
If you want the vehicle to stay on green: did you try using ... |
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_Aka_ |
Curvy Splines - support forum
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3 |
14 |
03-04-2024, 11:15 AM |
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Thread: GO can't fit end of the spline
Post: RE: GO can't fit end of the spline
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_Aka_ |
Curvy Splines - support forum
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3 |
13 |
03-04-2024, 11:06 AM |
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Thread: Generating GO only on CPs in Generator
Post: RE: Generating GO only on CPs in Generator
Hi
It is possible, either via API, or the generator:
- Via API: Go throuh all you control points and instantiate your object at each of their positions.
Code:
--
foreach (CurvySplineSegment cp in ... |
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_Aka_ |
Curvy Splines - support forum
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1 |
5 |
03-04-2024, 11:06 AM |
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Thread: Issues when working with in-place prefabs
Post: RE: Issues when working with in-place prefabs
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_Aka_ |
Curvy Splines - support forum
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4 |
6 |
02-27-2024, 04:08 PM |
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Thread: Volume Spots inter group distance
Post: RE: Volume Spots inter group distance
Hi
Sacryn Wrote: (02-26-2024, 12:12 PM)
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When placing objects along a spline. Is there any way to control the distance between objects in the same group?
Example, we have 3 different size catego... |
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_Aka_ |
Curvy Splines - support forum
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1 |
3 |
02-27-2024, 04:08 PM |
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Thread: Using Unity's SplineContainer in Curvy Splines
Post: RE: Using Unity's SplineContainer in Curvy Splines
Hi
In the following, I will use the expression "my splines" to express the spline calculations implemented in Curvy Splines, that are then used by the tools include in the asset (controllers, mesh ex... |
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_Aka_ |
Curvy Splines - support forum
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3 |
12 |
02-26-2024, 09:49 AM |
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Thread: Issues when working with in-place prefabs
Post: RE: Issues when working with in-place prefabs
Hi
Can you send me a project with the minimal number of files to reproduce the issue, plus the exact steps to follow to reproduce it? I will then reproduce the issue on my pc and try to fix it. |
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_Aka_ |
Curvy Splines - support forum
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4 |
6 |
02-24-2024, 10:46 AM |
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Thread: Avoiding runtime GC allocations on control point position change
Post: RE: Avoiding runtime GC allocations on control poi...
You are welcome, my pleasure :) |
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_Aka_ |
Curvy Splines - support forum
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8 |
18 |
02-24-2024, 10:43 AM |
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Thread: Distance travelled across multiple splines
Post: RE: Distance travelled across multiple splines
Hi
I am assuming you use a SplineController.
SplineController.Distance gives you the distance of your object from the start of the spline. You can use that.
I hope this helped. |
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_Aka_ |
Curvy Splines - support forum
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1 |
7 |
02-23-2024, 09:44 AM |
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Thread: How to attach custom components to output
Post: RE: How to attach custom components to output
You can also modify CGMeshResourceLoader.Destroy so that the call to obj.StripComponents will include as a parameter the type of components you want to avoid being removed. But I believe this first so... |
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_Aka_ |
Curvy Splines - support forum
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3 |
6 |
02-23-2024, 09:42 AM |
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Thread: Avoiding runtime GC allocations on control point position change
Post: RE: Avoiding runtime GC allocations on control poi...
Hi,
I managed to reach 0 allocation. This optimisation will be part of the next update.
Have a nice day |
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_Aka_ |
Curvy Splines - support forum
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8 |
18 |
02-22-2024, 09:03 PM |
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Thread: How to attach custom components to output
Post: RE: How to attach custom components to output
Hi
I recommend listening to the CurvyGenerator's OnRefresh event, and in it attach the custom components to the generated objects.
I hope this helped. |
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_Aka_ |
Curvy Splines - support forum
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3 |
6 |
02-22-2024, 05:28 PM |
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Thread: Avoiding runtime GC allocations on control point position change
Post: RE: Avoiding runtime GC allocations on control poi...
Hi
I worked on your example. I managed to reduce the allocations made by a spline update to 160B. I will keep working on it in the coming days, to hopefully produce a solution with 0B allocations.
R... |
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_Aka_ |
Curvy Splines - support forum
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8 |
18 |
02-20-2024, 11:09 PM |
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Thread: Avoiding runtime GC allocations on control point position change
Post: RE: Avoiding runtime GC allocations on control poi...
Hi again,
No need to apologize.
Can you send me a reproduction case?
Thanks |
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_Aka_ |
Curvy Splines - support forum
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8 |
18 |
02-19-2024, 10:44 PM |