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    Thread: New free asset: Converter For Unity Splines
Post: RE: New free asset: Converter For Unity Splines

And if not done already, I suggest that you get the asset anyways, that way you will get (if activated in your account) an email notification when the asset will be updated with the features you want.
_Aka_ Curvy Splines - support forum 5 18 04-25-2024, 11:11 AM
    Thread: New free asset: Converter For Unity Splines
Post: RE: New free asset: Converter For Unity Splines

Noted. In case you missed it, the conversion (as it is now in v1.0) is doable also through hotkeys (Ctrl+T by default). Meaning you can easily convert after each unity spline change.
_Aka_ Curvy Splines - support forum 5 18 04-25-2024, 11:09 AM
    Thread: VoumeController Implementation Missing Methods in API
Post: RE: VoumeController Implementation Missing Methods...

You are welcome. To be honest, sometimes even I forget that :) If and when you feel like it, please leave a review for the asset, that helps a lot. Have a nice day
_Aka_ Curvy Splines - support forum 3 3 04-24-2024, 11:16 PM
    Thread: Help creating a wedge
Post: RE: Help creating a wedge

Thanks for sharing your solution with others.
_Aka_ Curvy Splines - support forum 2 3 04-24-2024, 12:25 PM
    Thread: VoumeController Implementation Missing Methods in API
Post: RE: VoumeController Implementation Missing Methods...

Hi, GetTangent (and I assume the others as well) is a protected method, meaning that it is not public and can not be referenced from outside the VolumeController's class (or any of its inherited clas...
_Aka_ Curvy Splines - support forum 3 3 04-24-2024, 12:23 PM
    Thread: New free asset: Converter For Unity Splines
Post: RE: New free asset: Converter For Unity Splines

Hi, The process is for now (version 1.0) only on demand, and only from unity to curvy. I am planning to provide in future versions real time bi-directional sync. Please let me know if you need anyth...
_Aka_ Curvy Splines - support forum 5 18 04-24-2024, 12:17 PM
  Information Thread: New free asset: Converter For Unity Splines
Post: New free asset: Converter For Unity Splines

Just released a free converter to make your Unity splines fully compatible with Curvy Splines: https://assetstore.unity.com/packages/tools/utilities/converter-for-unity-splines-282493 (https://t.co/6S...
_Aka_ Curvy Splines - support forum 5 18 04-20-2024, 08:34 PM
    Thread: Incorrect mesh alignment after extrusion on curved path
Post: RE: Incorrect mesh alignment after extrusion on cu...

You are welcome. The smaller fIncrement is the more probable you will get issues on small spline segments. The value you set is really small, I would recommande something bigger, but if your workar...
_Aka_ Curvy Splines - support forum 10 21 04-17-2024, 10:57 AM
    Thread: Incorrect mesh alignment after extrusion on curved path
Post: RE: Incorrect mesh alignment after extrusion on cu...

In file CurvySplineSegment.cs at line 1340, you will find this method: public Vector3 GetTangent(float localF, Vector3 position, Space space = Space.Self) In it, you will find this line const float...
_Aka_ Curvy Splines - support forum 10 21 04-16-2024, 11:47 PM
  Information Thread: 8.9.0 is live
Post: 8.9.0 is live

Version 8.9.0 is now live. It introduces several minor enhancements. Most importantly, it improves the API, allowing for something very interesting that will be released soon. Stay tuned! null R...
_Aka_ Curvy Splines - support forum 0 4 04-16-2024, 09:25 PM
    Thread: Incorrect mesh alignment after extrusion on curved path
Post: RE: Incorrect mesh alignment after extrusion on cu...

You are right. The issue comes from how the tangent is computed in this case. I will post a fix here very soon.
_Aka_ Curvy Splines - support forum 10 21 04-16-2024, 09:24 PM
    Thread: Getting Distance from a World Point
Post: RE: Getting Distance from a World Point

TF is not a value that progresses linearly along a spline. Distance on the other hand does. Modules in the Curvy Generator use values that progress linearly. More details in this video: https://www.y...
_Aka_ Curvy Splines - support forum 3 5 04-16-2024, 07:30 PM
    Thread: Incorrect mesh alignment after extrusion on curved path
Post: RE: Incorrect mesh alignment after extrusion on cu...

Hi, After analyzing your repro case, I came to the conclusion that the shape of your spline is what creates the issue. For a Bezier to approximate perfectly a circle, and as far as I know, you need...
_Aka_ Curvy Splines - support forum 10 21 04-16-2024, 11:44 AM
    Thread: Getting Distance from a World Point
Post: RE: Getting Distance from a World Point

Hi Does this answer your question? spline.TfToDistance(spline.GetNearestPointTF(...))
_Aka_ Curvy Splines - support forum 3 5 04-16-2024, 11:24 AM
    Thread: Incorrect mesh alignment after extrusion on curved path
Post: RE: Incorrect mesh alignment after extrusion on cu...

I agree, it is overkill, and the non-cached spline should not have the issue. Please send me the reproduction case, and I will try to come up with a fix or workaround that would be better. Sorry for t...
_Aka_ Curvy Splines - support forum 10 21 04-15-2024, 09:10 PM
    Thread: Rasterized Path Range issue
Post: RE: Rasterized Path Range issue

Here are my findings regarding the issues you raised. Please correct me if I forgot something: Invalid From and To setters: You are right. Please replace these implementations with the ones from Build...
_Aka_ Curvy Splines - support forum 2 12 04-15-2024, 03:42 PM
    Thread: Rasterized Path Range issue
Post: RE: Rasterized Path Range issue

Hi Your points seem valid, I will look into this and update you shortly. Have a nice day
_Aka_ Curvy Splines - support forum 2 12 04-15-2024, 01:52 PM
    Thread: Incorrect mesh alignment after extrusion on curved path
Post: RE: Incorrect mesh alignment after extrusion on cu...

Hi, Try setting all the parameters related to the spline/mesh details to a very high value, to see if this solves the issue. If it doesn't, please send me a scene with a reproduction case and I wil...
_Aka_ Curvy Splines - support forum 10 21 04-15-2024, 01:44 PM
    Thread: Set Volume to the Volume Controller at Runtime
Post: RE: Set Volume to the Volume Controller at Runtime

Hi, Glad to read that you found the solution. Feel free to ask if you have other questions. Have a nice day.
_Aka_ Curvy Splines - support forum 2 10 04-08-2024, 03:26 PM
    Thread: Curvy Line Renderer for UI Spline?
Post: RE: Curvy Line Renderer for UI Spline?

Glad to know that the issue is solved. If and when you feel like it, please leave a review for the asset, that helps a lot. Have a nice day.
_Aka_ Curvy Splines - support forum 3 6 04-04-2024, 12:56 PM