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Thread: Curve Gizmo isn't showing!
Post: Curve Gizmo isn't showing!
Help!
Not sure why, I made a new project, installed the latest version of curvy, made a few curves and I don't see the connection point balls nor the lines connecting them. I checked that my Gizm... |
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mythstified |
Curvy Splines - support forum
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1 |
1,661 |
10-31-2019, 02:56 AM |
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Thread: Using Curvy for a "Ghost" player
Post: RE: Using Curvy for a "Ghost" player
_Aka_ Wrote: (04-08-2019, 12:38 PM)
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Hi,
To get the length of the segment between CP0000 and CP0001, you cal call CP000.Length. The Length is computed using linear approximations of the curve, so ... |
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mythstified |
Curvy Splines - support forum
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4 |
5,492 |
04-08-2019, 05:03 PM |
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Thread: Using Curvy for a "Ghost" player
Post: Using Curvy for a "Ghost" player
So I'm recording my player as they trek through my map's splines. Each control point, I mark the Vector3 Position and a TimeStamp of the level time played (which is a float). The original map will h... |
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mythstified |
Curvy Splines - support forum
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4 |
5,492 |
04-08-2019, 04:38 AM |
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Thread: Freewalk mode, then return to spline
Post: RE: Freewalk mode, then return to spline
_Aka_ Wrote: (08-28-2018, 01:48 PM)
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Hi,
I tried reproducing your issue but couldn't. Maybe some of your code modifies the OffsetRadius or some other parameters. Anyways, I have attached a worki... |
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mythstified |
Curvy Splines - support forum
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6 |
11,265 |
08-28-2018, 11:35 PM |
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Thread: Freewalk mode, then return to spline
Post: RE: Freewalk mode, then return to spline
_Aka_ Wrote: (08-27-2018, 02:25 PM)
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mythstified Wrote: (08-27-2018, 03:39 AM)
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It will find the nearest CP through a simple distance calc; it will InsertBefore that nearest CP with the position... |
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mythstified |
Curvy Splines - support forum
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6 |
11,265 |
08-27-2018, 10:17 PM |
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Thread: Freewalk mode, then return to spline
Post: Freewalk mode, then return to spline
I want to offer my users the ability to turn off the guided spline and walk wherever they want. So they can go off course a bit. But if they get lost, they can hit a button and I'll find the nearest... |
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mythstified |
Curvy Splines - support forum
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6 |
11,265 |
08-27-2018, 03:39 AM |
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Thread: Generate Spline and Segments dynamically with a script??
Post: RE: Generate Spline and Segments dynamically with ...
_Aka_ Wrote: (08-09-2018, 11:42 AM)
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mythstified Wrote: (08-09-2018, 03:32 AM)
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I've been fishing around the API and am utterly confused.
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Can you please explain to me what confuses you? Do yo... |
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mythstified |
Curvy Splines - support forum
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3 |
5,525 |
08-10-2018, 02:53 AM |
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Thread: Generate Spline and Segments dynamically with a script??
Post: Generate Spline and Segments dynamically with a sc...
Ok so I have an ambitious idea where I want to make a dynamic path routing algorithm. So far I got a script that detects the road texture, tries to find the middle of it, and plops a cube in the midd... |
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mythstified |
Curvy Splines - support forum
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3 |
5,525 |
08-09-2018, 03:32 AM |
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Thread: Movement speed
Post: RE: Movement speed
_Aka_ Wrote: (05-30-2018, 11:24 PM)
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mythstified Wrote: (05-30-2018, 09:16 PM)
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If MoveSpeed = 5.7, would that be the same speed as if I put 5.7 into the Movement Speed along a spline?
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Yes,... |
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mythstified |
Curvy Splines - support forum
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3 |
6,203 |
06-01-2018, 03:04 PM |
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Thread: Movement speed
Post: Movement speed
Curious about something
This is a pretty typical object translation
Code:
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transform.position += transform.forward * MoveSpeed * Time.deltaTime;
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If MoveSpeed = 5.7, would that be the sa... |
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mythstified |
Curvy Splines - support forum
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3 |
6,203 |
05-30-2018, 09:16 PM |
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Thread: Walking on the Terrain
Post: RE: Walking on the Terrain
_Aka_ Wrote: (05-09-2018, 04:01 PM)
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Curvy has some build-in features that handle this:
The Conform Path CG module (https://curvyeditor.com/documentation/generator/modules/conformpath): this module... |
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mythstified |
Curvy Splines - support forum
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4 |
5,864 |
05-09-2018, 07:43 PM |
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Thread: Walking on the Terrain
Post: RE: Walking on the Terrain
_Aka_ Wrote: (05-09-2018, 04:01 PM)
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Curvy has some build-in features that handle this:
The Conform Path CG module (https://curvyeditor.com/documentation/generator/modules/conformpath): this module... |
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mythstified |
Curvy Splines - support forum
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4 |
5,864 |
05-09-2018, 05:14 PM |
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Thread: Walking on the Terrain
Post: Walking on the Terrain
I'm basically putting a camera on rails with Curvy and I want to use it for the path direction, but for the Y position I want it to be grounded to the terrain.
I've had a bit of success having a ra... |
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mythstified |
Curvy Splines - support forum
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4 |
5,864 |
05-09-2018, 02:51 PM |
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Thread: 2018.1 is giving me the following error
Post: RE: 2018.1 is giving me the following error
_Aka_ Wrote: (05-08-2018, 03:03 PM)
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Hi,
Curvy is compatible with Unity 2018.1, so I don't think the error comes from the Unity version.
I am guessing that you had these errors after updating Cur... |
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mythstified |
Curvy Splines - support forum
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4 |
6,768 |
05-08-2018, 03:31 PM |
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Thread: 2018.1 is giving me the following error
Post: 2018.1 is giving me the following error
Note that when I do what Visual Studio suggests (by referencing that other class), it then complains about "WorldSpline" not being an enum.
Errors:
Assets/Packages/Curvy/Base/CurvyImportExport.c... |
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mythstified |
Curvy Splines - support forum
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4 |
6,768 |
05-08-2018, 02:57 PM |
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Thread: Tutorial Request
Post: RE: Tutorial Request
I never in a million years would have thought of that extra step. It makes sense when I think about it, it's cool.. allows me to have multiple objects be plopped either in sequence or randomly. That... |
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mythstified |
Curvy Splines - support forum
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7 |
9,284 |
03-04-2018, 04:20 AM |
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Thread: Is there a smarter way to do this?
Post: RE: Is there a smarter way to do this?
Wow. I can't believe you wrote this all out for me! You're awesome! Haven't had a chance to jump onto my machine yet but reading the code it makes sense so far.
I feel like so much of curvys potent... |
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mythstified |
Curvy Splines - support forum
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3 |
5,012 |
03-03-2018, 05:28 PM |
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Thread: Is there a smarter way to do this?
Post: Is there a smarter way to do this?
So I have this 'running' experience going, and I basically have path splits. The runner can choose left/right, and then they'll jump to the appropriate spline. I've managed to essentially reverse en... |
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mythstified |
Curvy Splines - support forum
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3 |
5,012 |
03-02-2018, 05:45 PM |
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Thread: Tutorial Request
Post: RE: Tutorial Request
Also another interface tweak would be that you can drag around the graph by just left clicking then dragging in an open area. Right now the default is box select. Box select should be CTRL+Draw a bo... |
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mythstified |
Curvy Splines - support forum
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7 |
9,284 |
03-02-2018, 05:14 PM |
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Thread: Tutorial Request
Post: RE: Tutorial Request
I'll take a look and report back if it's helpful!
BTW: The CTRL tip is HUGE. Can I offer a suggestion? Ditch it lol. Make it so that if you drop the arrow on an empty area, it'll automatically l... |
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mythstified |
Curvy Splines - support forum
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7 |
9,284 |
03-02-2018, 04:09 PM |