09-04-2019, 09:02 AM
Hi,
I am trying to setup a simple extruded mesh with custom material and texture in Curvy 6.
I did some textture baking in Blender 2.80 (image included) and edited U values in every spline point.
The problem is: I can't find how to set up the V coordinates of the extruded vertices. Generator is using all texture area resulting in black unwanted holes in my object.
How to fix this?
The texture is square. Should I make the UV's to cover all the texture area and do not try to limit mapping?
But then I will loose the object aspect ratio.
Or maybe I miss some settings?
Regards,
Piotr
I am trying to setup a simple extruded mesh with custom material and texture in Curvy 6.
I did some textture baking in Blender 2.80 (image included) and edited U values in every spline point.
The problem is: I can't find how to set up the V coordinates of the extruded vertices. Generator is using all texture area resulting in black unwanted holes in my object.
How to fix this?
The texture is square. Should I make the UV's to cover all the texture area and do not try to limit mapping?
But then I will loose the object aspect ratio.
Or maybe I miss some settings?
Regards,
Piotr