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Generated meshes not 'parallel' to spline
#1
Hello, i create a spline, extrude shape with it and from result volume mesh create 2 meshes, TRS for each with -1 & 1 offset by z. Result meshes looks like offset increase along spline - if at begining i have 2 units bettwen meshes, at the end it is aroud 8 units. How to deal with it for got 2 'parallel' meshes - with constant offset from spline?
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#2
Hi
Offset is supposed to be constant. Can you please send me a scene with your example so I can work on it?
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#3
Sent scene package to admin@...
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#4
Received it. I'll work on it. Will keep you updated via mail
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#5
Also i had few times out of memory with unity freeze ((( . Caused by infinite loop BuildVolumeSpots line 586  spots.Add(getSpot(itemID, ref group, ref currentBounds, dist)) .First one when i chage scale directly at spot input game object, second one dont remember what exactly provide. For now i add simple break at begining of this for loop in case if i > 10000 just for safety, was sad to lose last changes. Please, check for possible cases to solve it or maybe some safety checks if cannot reproduce
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#6
Sorry about the lost changes. I will take a look at that infinite loop too.
Which version of Curvy are you using?
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#7
Last one 4.1.1
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#8
Both issues were fixed. The fixes will be available in the next update.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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#9
Thanks!
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