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Mesh generation optimization
While optimizing my level editor that uses Curvy, I found out that Vector3's and Vector2's operators, which are heavily used in the Curvy's mesh generation code, are not optimized. The optimized version I came up with saved me tens of milliseconds when refreshing my Curvy Generator.
I created this Unity3d forum thread to explain the optimization, so please take a look at it for more details :
And also, please support my suggestion ticket so we can hope to see the optimization integrated in Unity3d soon:
Thanks and have a nice day
Very interesting, much optimization potential. I'll optimize my code with this.

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