Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Partcile System with curvy
#1
Hello

I would like to "flow" particles of my curve, what would be the best way to do this? 


Thanks

Ward
Reply
#2
I'm working on some Particle controllers, but currently it's more a proof of concept that a ready to use component. Basically I'm using CustomVertexData to store a particle's TF/distance value. That all would be way easier if particles would provide an ID or any other way to safely identify and reference them...
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  snap to the curve created by the curvy splines segment points ShiroeYamamoto 0 0 4 hours ago
Last Post: ShiroeYamamoto
Exclamation Extending Curvy Generator for Advanced Lofting - Feasibility Check amutp 2 4 Yesterday, 07:25 AM
Last Post: amutp
  8.8.0 is live, and it improves Curvy Generator greatly _Aka_ 0 6 Yesterday, 03:23 AM
Last Post: _Aka_
  Using Unity's SplineContainer in Curvy Splines dlees9191 3 15 02-26-2024, 09:49 AM
Last Post: _Aka_

Forum Jump: