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Partcile System with curvy

I would like to "flow" particles of my curve, what would be the best way to do this? 


I'm working on some Particle controllers, but currently it's more a proof of concept that a ready to use component. Basically I'm using CustomVertexData to store a particle's TF/distance value. That all would be way easier if particles would provide an ID or any other way to safely identify and reference them...

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