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Mesh losing its collider when I exit 'Play Mode'
I generated road mesh using spline shape and its good. But I have to assign mesh collider 'mesh' each time I exit playmode. I don't why this is happening.

Plz find the images in attachment.

Attached Files Image(s)
I can't reproduce this, can you export your scene and send it to (along with a short description how to reproduce it), I'll have a look then.
maybe related but I did see something similar with Spot GameObjects along the path. but the collider is not being removed it actually moving (i think to pre scattering positions) when u hit play.
Verified that its curvy by duplicating all the objects and removing the procedural ones from the Generator.

dont have a fix tho sorry
Can you send me a reproduction scene please?
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