Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mesh losing its collider when I exit 'Play Mode'
#1
I generated road mesh using spline shape and its good. But I have to assign mesh collider 'mesh' each time I exit playmode. I don't why this is happening.

Plz find the images in attachment.


Attached Files Image(s)
                   
Reply
#2
I can't reproduce this, can you export your scene and send it to jake@fluffyunderware.com (along with a short description how to reproduce it), I'll have a look then.
Reply
#3
maybe related but I did see something similar with Spot GameObjects along the path. but the collider is not being removed it actually moving (i think to pre scattering positions) when u hit play.
Verified that its curvy by duplicating all the objects and removing the procedural ones from the Generator.

dont have a fix tho sorry
Reply
#4
Can you send me a reproduction scene please?
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Possibly Related Threads...
Thread Author Replies Views Last Post
  Control points close together causing mesh overlap amccraw 5 61 05-23-2020, 06:08 PM
Last Post: _Aka_
  Changing Volume Mesh UV ATHellboy 15 1,413 03-19-2020, 05:35 AM
Last Post: ATHellboy
  Mesh problem in generator after rotating control points ATHellboy 1 432 02-10-2020, 11:24 AM
Last Post: _Aka_
  Wheel Collider to propel along Spline Phunyun 3 1,181 01-18-2020, 09:40 PM
Last Post: _Aka_

Forum Jump: