Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Merge and Split path with Generator
#1
I've been playing around with Curvy to integrate it into one of my workflows and I noticed in the asset store screenshots that it looks like you can have a connection between two splines and have the generator handle that for mesh creation,

Is that true or is the screenshot just an example of placing a curve down on an existing mesh for pathing purposes?

If it is true, how do you accomplish this with Curvy, I looked through the documentation and nothing seemed to indicate this functionality?

An excellent update I'll add, this brings Curvy to a whole new level of functionality.
Reply
#2
CG currently only works on spline level. But with connections you can ensure that two splines connect perfectly, thus making generated meshes line up properly.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Generated mesh using bezier spline is not following the path accurately processor 3 144 08-25-2020, 04:39 PM
Last Post: _Aka_
  Make GameObject Face towards Spline Path linkinballzpokemon 5 440 07-14-2020, 08:27 PM
Last Post: _Aka_
  Question regarding Spline Generated Path linkinballzpokemon 9 927 07-01-2020, 06:10 PM
Last Post: _Aka_
  Path drawing Fraktalia 3 712 05-02-2020, 01:29 PM
Last Post: _Aka_

Forum Jump: