Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Merge and Split path with Generator
I've been playing around with Curvy to integrate it into one of my workflows and I noticed in the asset store screenshots that it looks like you can have a connection between two splines and have the generator handle that for mesh creation,

Is that true or is the screenshot just an example of placing a curve down on an existing mesh for pathing purposes?

If it is true, how do you accomplish this with Curvy, I looked through the documentation and nothing seemed to indicate this functionality?

An excellent update I'll add, this brings Curvy to a whole new level of functionality.
CG currently only works on spline level. But with connections you can ensure that two splines connect perfectly, thus making generated meshes line up properly.

Possibly Related Threads…
Thread Author Replies Views Last Post
  How to expand/contract path? Ferdinand 5 19 10-12-2022, 02:31 PM
Last Post: _Aka_
  Distorted rail lines when copy-pasting generator KennUnity3D 2 4 10-10-2022, 06:55 PM
Last Post: KennUnity3D
  Multiple Mesh Extrude Generator bakin 1 10 09-17-2022, 12:40 PM
Last Post: _Aka_
  How can I set the generator to stop updating? Chanon 3 18 09-08-2022, 02:54 PM
Last Post: _Aka_

Forum Jump: