Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Static SplinePathMeshBuilders don't display in Unity 5
Hi, I recently migrated to Unity 5 (5.0.1f1) and noticed that my extruded meshes disappear as soon as I run the game (though they're displayed in edit mode). Hitting the refresh button on the SplinePathMeshBuilder doesn't have any effect. This didn't happen in Unity 4. If I uncheck the static flag on the SplinePathMeshBuilder, the problem goes away.

Mesh Info reports having lots of triangles. If I double click in the Curvy Mesh component's mesh property, I see a mangled mess. It looks similar in size and vert count to the unextruded mesh, except all the triangles are degenerate.

Is setting the SplinePathMeshBuilder to static a bad idea?
Yes, they're generated dynamically, so setting them to static isn't a good idea.

Possibly Related Threads…
Thread Author Replies Views Last Post
  Curvy does not like Unity 2021.3 (Attribute Conflicts) KasimirBlust 2 7 01-27-2023, 09:23 AM
Last Post: _Aka_
  Unity 2021.2 Overlay System nehvaleem 3 10 01-06-2023, 09:39 AM
Last Post: _Aka_
Bug Unity Play Mode Crash In Example 4 etoreo 2 4 01-05-2023, 10:46 PM
Last Post: etoreo
  Upgrading Unity causes significant performance degradation yanke 3 6 05-23-2022, 03:40 PM
Last Post: _Aka_

Forum Jump: