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Prefab usage
Hi Jake

Once I have created a Meshbuilder (as a child of the Curvy path) I want to try and create a prefab with it.

However once I drag it into the assets it seems to lose the mesh filter in the scene version which was named CurvyMesh.  I have searched the directories and cannot find this CurvyMesh file.  Have I missed a step?  Am I supposed to export this out manually and save it and then re-assign it to the exported mesh before saving as a prefab?


You should either "detach" the mesh and prefab the mesh (without MeshBuilder) or rebuild the mesh using the MeshBuilder after Instantiation.

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