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Playmaker setup errors and missing scripts?
#1
Hello

I recently picked up Curvy and wanted to try it out with the provided playmaker scripts.
I followed the guide on your website
https://curvyeditor.com/documentation/playmaker/start

I made sure to have all of the requirements installed such as the ecosystem, itween, itween legacy etc... 

i downloaded the curvy 8 samples from the eco system.

When i open example PM 01_Metadata for example, there is a missing script error on the "Airplane" that just says "Script" - Missing (Mono script). 


If i open PM03_Connections for example, it gives a red error that says Missing Playmaker Curvy Prefab in scene.  But I can see the prefab in the hierarchy. However if i open the prefab, there's another "Script" Missing Mono Behavior again. along with a Playmaker Curvy Scene Proxy Script on the prefab.

Any other ideas how to get it up and running?

i should note i also tried another suggestion in another thread where you suggested installing the curvy 7 actions from the ecosystem first, then the 8 ones. but that didnt work either.
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#2
Hi. I managed to reproduce the issue. I will try to fins what causes the missing scripts and then update you here.
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out.
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#3
Found what triggers the issue: the scripts in the examples package use the PlaymakerFSM script from a dll file that is not present in Playmaker anymore. I will contact my contact at the company to understand fully what is happening and discuss a fix. I will post here once I have any news.
This process can take some time, so until then, here is a workaround:
  1. Go to Assets\Plugins\PlayMaker
  2. Create a folder called WP8
  3. Copy in it the following file: Assets\Plugins\PlayMaker\PlayMaker.dll
This should do the trick. Let me know if it didn't.
Have a nice day
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out.
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#4
(07-30-2024, 06:31 PM)_Aka_ Wrote: Found what triggers the issue: the scripts in the examples package use the PlaymakerFSM script from a dll file that is not present in Playmaker anymore. I will contact my contact at the company to understand fully what is happening and discuss a fix. I will post here once I have any news.
This process can take some time, so until then, here is a workaround:
  1. Go to Assets\Plugins\PlayMaker
  2. Create a folder called WP8
  3. Copy in it the following file: Assets\Plugins\PlayMaker\PlayMaker.dll
This should do the trick. Let me know if it didn't.
Have a nice day

Thank you for the quick response!

(07-31-2024, 02:44 AM)justifun Wrote:
(07-30-2024, 06:31 PM)_Aka_ Wrote: Found what triggers the issue: the scripts in the examples package use the PlaymakerFSM script from a dll file that is not present in Playmaker anymore. I will contact my contact at the company to understand fully what is happening and discuss a fix. I will post here once I have any news.
This process can take some time, so until then, here is a workaround:
  1. Go to Assets\Plugins\PlayMaker
  2. Create a folder called WP8
  3. Copy in it the following file: Assets\Plugins\PlayMaker\PlayMaker.dll
This should do the trick. Let me know if it didn't.
Have a nice day

Thank you for the quick response!

It appears that the same issues persist after copying over the .dll

The missing script, and unity not able to find the "PlayMaker Curvy" prefab even though its in the scene.

What's the correct method for adding the package at https://github.com/PlayMakerEcosystem/Pl...ddy--Curvy

I tried using the package manager and pressed the + button and used add package by git url.

both with https://github.com/PlayMakerEcosystem/Pl...ddy--Curvy
and https://github.com/PlayMakerEcosystem/Pl...-Curvy.git

but unity errors out and says
[Package Manager Window] Error adding package: https://github.com/PlayMakerEcosystem/Pl...-Curvy.git.
Unable to add package [https://github.com/PlayMakerEcosystem/Pl...-Curvy.git]:
[https://github.com/PlayMakerEcosystem/Pl...-Curvy.git] does not point to a valid package. No package manifest was found.
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
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#5
I see. Give me some time to check this.

The git repository was not meant to be use as a Unity package source. I believe the repository is older than the package manager itself. If you want to use what's in it, just download the content of the repository, and copy the files you need.

I don't think getting the files from the repository will fix your issue (but you can still give it a try), because the issue doesn't seem to be related to the addons in the ecosystem being different from the files in the repository (which did happen in the past). This time it seems that the issue is from Playmaker itself, lacking some needed files in one of its latest issues.

I should be able to give an update by the end of the day.
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out.
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#6
I send you a private message, can you please check it? Thank you
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out.
Reply
#7
I committed the fix. It is on a different branch, waiting for Playmaker's team approval, integration and publishing as addon version 8.0.1.
While waiting for that, you can fin the branch here:
https://github.com/PlayMakerEcosystem/Pl...tree/8.0.1
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out.
Reply
#8
made a new unity project 2022.3.36f1
imported and installed playmaker 1.9.8 (jan 11 2024) from package manager
installed itween 2.0.10 (April 16 2019) from package manager
installed legacy itween support via playmaker welcome screen
installed playmaker ecosystem from playmaker download
installed curvy splines 8.9.2 (July 27 2024) from package manager
installed "curvy 8 playmaker actions" from the playmaker ecosystem
copied over the curvy 8.0.1 patch to the root of the unity project overwriting 128 files


results
Some examples seem to be working correctly now and some still have errors

PM00_SplineController
When clicking the "Start over" Button -

errors
Code:
NullReferenceException: Object reference not set to an instance of an object
PlayMakerFSM.Awake () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:231)
UnityEngine.GameObject:AddComponent()
PlayMakerUtils:GetFsmEventSender() (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:18)
PlayMakerUtils:SendEventToTarget(PlayMakerFSM, FsmEventTarget, String, FsmEventData) (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:31)
PlayMakerUGuiComponentProxy:FirePlayMakerEvent(FsmEventData) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:493)
PlayMakerUGuiComponentProxy:OnClick() (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:342)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

NullReferenceException: Object reference not set to an instance of an object
PlayMakerFSM.OnDisable () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:691)
UnityEngine.GameObject:AddComponent()
PlayMakerUtils:GetFsmEventSender() (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:18)
PlayMakerUtils:SendEventToTarget(PlayMakerFSM, FsmEventTarget, String, FsmEventData) (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:31)
PlayMakerUGuiComponentProxy:FirePlayMakerEvent(FsmEventData) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:493)
PlayMakerUGuiComponentProxy:OnClick() (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:342)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

NullReferenceException: Object reference not set to an instance of an object
PlayMakerUtils.GetFsmEventSender () (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:20)
PlayMakerUtils.SendEventToTarget (PlayMakerFSM fromFsm, HutongGames.PlayMaker.FsmEventTarget target, System.String fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:31)
PlayMakerUGuiComponentProxy.FirePlayMakerEvent (HutongGames.PlayMaker.FsmEventData eventData) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:493)
PlayMakerUGuiComponentProxy.OnClick () (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:342)
UnityEngine.Events.InvokableCall.Invoke () (at <f1e29a71158e46cdb750140a667aea01>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <f1e29a71158e46cdb750140a667aea01>:0)
UnityEngine.UI.Button.Press () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:70)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:114)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)


PM01_MetaData
Slider works correctly

PM03_Connections
FSM of the Itween punch firing correctly

PM04_PaintSpline
You can draw on the screen, but the line appears from the lower left corner of the screen, then when you let go of the mouse button, nothing happens - I believe a ship is supposed to follow it?  - there are NO errors in the console....

PM05_NearestPoint
Clicking "Stop" button gives an error
Code:
NullReferenceException: Object reference not set to an instance of an object
PlayMakerUtils.SendEventToTarget (PlayMakerFSM fromFsm, HutongGames.PlayMaker.FsmEventTarget target, System.String fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:44)
PlayMakerUGuiComponentProxy.FirePlayMakerEvent (HutongGames.PlayMaker.FsmEventData eventData) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:493)
PlayMakerUGuiComponentProxy.OnClick () (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:342)
UnityEngine.Events.InvokableCall.Invoke () (at <f1e29a71158e46cdb750140a667aea01>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <f1e29a71158e46cdb750140a667aea01>:0)
UnityEngine.UI.Button.Press () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:70)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:114)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

Clicking "Go" button also causes 3 errors

Code:
NullReferenceException: Object reference not set to an instance of an object
PlayMakerFSM.Awake () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:231)
UnityEngine.GameObject:AddComponent()
PlayMakerUtils:GetFsmEventSender() (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:18)
PlayMakerUtils:SendEventToTarget(PlayMakerFSM, FsmEventTarget, String, FsmEventData) (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:31)
PlayMakerUGuiComponentProxy:FirePlayMakerEvent(FsmEventData) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:493)
PlayMakerUGuiComponentProxy:OnClick() (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:342)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

NullReferenceException: Object reference not set to an instance of an object
PlayMakerFSM.OnDisable () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:691)
UnityEngine.GameObject:AddComponent()
PlayMakerUtils:GetFsmEventSender() (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:18)
PlayMakerUtils:SendEventToTarget(PlayMakerFSM, FsmEventTarget, String, FsmEventData) (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:31)
PlayMakerUGuiComponentProxy:FirePlayMakerEvent(FsmEventData) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:493)
PlayMakerUGuiComponentProxy:OnClick() (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:342)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

NullReferenceException: Object reference not set to an instance of an object
PlayMakerUtils.GetFsmEventSender () (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:20)
PlayMakerUtils.SendEventToTarget (PlayMakerFSM fromFsm, HutongGames.PlayMaker.FsmEventTarget target, System.String fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:31)
PlayMakerUGuiComponentProxy.FirePlayMakerEvent (HutongGames.PlayMaker.FsmEventData eventData) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:493)
PlayMakerUGuiComponentProxy.OnClick () (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:342)
UnityEngine.Events.InvokableCall.Invoke () (at <f1e29a71158e46cdb750140a667aea01>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <f1e29a71158e46cdb750140a667aea01>:0)
UnityEngine.UI.Button.Press () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:70)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:114)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

PM20_CGPaths
Causes errors when playing with the slider however the ship seems to change paths correctly
Code:
NullReferenceException: Object reference not set to an instance of an object
PlayMakerUtils.SendEventToTarget (PlayMakerFSM fromFsm, HutongGames.PlayMaker.FsmEventTarget target, System.String fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:44)
PlayMakerUGuiComponentProxy.FirePlayMakerEvent (HutongGames.PlayMaker.FsmEventData eventData) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:493)
PlayMakerUGuiComponentProxy.OnValueChanged (System.Single value) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:383)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <f1e29a71158e46cdb750140a667aea01>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <f1e29a71158e46cdb750140a667aea01>:0)
UnityEngine.UI.Slider.Set (System.Single input, System.Boolean sendCallback) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:540)
UnityEngine.UI.Slider.set_value (System.Single value) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:267)
UnityEngine.UI.Slider.set_normalizedValue (System.Single value) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:314)
UnityEngine.UI.Slider.UpdateDrag (UnityEngine.EventSystems.PointerEventData eventData, UnityEngine.Camera cam) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:623)
UnityEngine.UI.Slider.OnDrag (UnityEngine.EventSystems.PointerEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:657)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:78)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

PM30_CurvyAlignToSpline
Ships are NOT flying when pressing play - Pressing "Change Spline" buttons causes errors
Code:
NullReferenceException: Object reference not set to an instance of an object
PlayMakerFSM.Awake () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:231)
UnityEngine.GameObject:AddComponent()
PlayMakerUtils:GetFsmEventSender() (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:18)
PlayMakerUtils:SendEventToTarget(PlayMakerFSM, FsmEventTarget, String, FsmEventData) (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:31)
PlayMakerUGuiComponentProxy:FirePlayMakerEvent(FsmEventData) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:493)
PlayMakerUGuiComponentProxy:OnClick() (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:342)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

NullReferenceException: Object reference not set to an instance of an object
PlayMakerFSM.OnDisable () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:691)
UnityEngine.GameObject:AddComponent()
PlayMakerUtils:GetFsmEventSender() (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:18)
PlayMakerUtils:SendEventToTarget(PlayMakerFSM, FsmEventTarget, String, FsmEventData) (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:31)
PlayMakerUGuiComponentProxy:FirePlayMakerEvent(FsmEventData) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:493)
PlayMakerUGuiComponentProxy:OnClick() (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:342)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

NullReferenceException: Object reference not set to an instance of an object
PlayMakerUtils.GetFsmEventSender () (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:20)
PlayMakerUtils.SendEventToTarget (PlayMakerFSM fromFsm, HutongGames.PlayMaker.FsmEventTarget target, System.String fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) (at Assets/PlayMaker Utils/PlayMakerUtils_Events.cs:31)
PlayMakerUGuiComponentProxy.FirePlayMakerEvent (HutongGames.PlayMaker.FsmEventData eventData) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:493)
PlayMakerUGuiComponentProxy.OnClick () (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:342)
UnityEngine.Events.InvokableCall.Invoke () (at <f1e29a71158e46cdb750140a667aea01>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <f1e29a71158e46cdb750140a667aea01>:0)
UnityEngine.UI.Button.Press () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:70)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:114)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)
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#9
Hi

PM04_PaintSpline
There is no ship in the example scene, that's normal, only the spline drawing.
There was indeed a bug in the drawing of the spline (starting at weird positions). It is fixed in the repository.

All the other errors:
They seem all to be caused at PlayMakerUtils.GetFsmEventSender, which fails to assign a valid value to FsmEventSender. I am not sure what triggers this issue. I am looking at it.
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out.
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#10
I wasn't able to fix the issue on my end. I send my contact at Playmaker all the information from my investigation. He should answer this week.
Sorry about these problems.
A less than ideal fix is that, when the error happens, you go the the "PlayMaker Send Event Proxy" game object, and enable manually its PlayMakerFSM script.
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out.
Reply


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