06-04-2022, 02:08 AM
Hi!
So far really impressed with Curvy Splines.
In our game, we have a component that is configured in part by a spline. The rest of this objects configuration works nicely as a ScriptableObject and it would be nice to have the spline effectively included in that configuration. Maybe I'm missing something obvious, as I've tried a few things.
I looked through the calls available on a spline and I don't see anything that looks easily serialized that I could manually grab in an editor script and then inflate from at runtime.
I've scanned the tutorials and don't see anything that looks relevant.
Currently I'm putting the splines on a prefab but I seem some slightly wonky behavior that makes me think this isn't entirely intended usage.
Thoughts on this?
Cheers, thanks!
So far really impressed with Curvy Splines.
In our game, we have a component that is configured in part by a spline. The rest of this objects configuration works nicely as a ScriptableObject and it would be nice to have the spline effectively included in that configuration. Maybe I'm missing something obvious, as I've tried a few things.
I looked through the calls available on a spline and I don't see anything that looks easily serialized that I could manually grab in an editor script and then inflate from at runtime.
I've scanned the tutorials and don't see anything that looks relevant.
Currently I'm putting the splines on a prefab but I seem some slightly wonky behavior that makes me think this isn't entirely intended usage.
Thoughts on this?
Cheers, thanks!