Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Add Component to created mesh?
#1
Question 
Hi,

So, the problem I have is hopefully straightforward. I'd like to add a component to the generated mesh object of a curvy spline. The trouble is, if the spline then updates again, the generated mesh is recreated and I'd then need to add the component again.

Is there a way to set up the generator so that a component gets added to the mesh gameobject? 

Thanks in advance!

Cheers
Reply
#2
(05-25-2022, 05:11 PM)HarvesteR Wrote: Hi,

So, the problem I have is hopefully straightforward. I'd like to add a component to the generated mesh object of a curvy spline. The trouble is, if the spline then updates again, the generated mesh is recreated and I'd then need to add the component again.

Is there a way to set up the generator so that a component gets added to the mesh gameobject? 

Thanks in advance!

Cheers
Hi
Use CurvyGenerator.OnRefresh to execute custom code when a generator is update. In that custom code, attach the components you want to the generated mesh gameobjects.
Did this answer your question?
Have a nice day
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Is there a way to generate UVs along deformed and copied mesh? kubak 1 292 03-18-2026, 08:34 PM
Last Post: _Aka_
  Replace deform mesh on volume spots Kokoriko49 1 2,310 06-09-2025, 06:49 PM
Last Post: _Aka_
  Mesh Generation between two splines vatan 4 3,597 02-14-2025, 07:11 AM
Last Post: vatan
  Create Mesh Node, Make Static Options rickgplus 1 1,821 01-23-2025, 10:12 AM
Last Post: _Aka_

Forum Jump: