12-16-2020, 05:26 AM
I tried
m_OnEndReached.AddListener(Listener);
private void Listener(CurvySplineMoveEventArgs arg0)
{
//transform.Rotate(transform.rotation.x,180, transform.rotation.z);
transform.rotation = Quaternion.Euler(transform.rotation.x,180, transform.rotation.z);
}
in SplineController..
I get the callback but the object never rotates?
m_OnEndReached.AddListener(Listener);
private void Listener(CurvySplineMoveEventArgs arg0)
{
//transform.Rotate(transform.rotation.x,180, transform.rotation.z);
transform.rotation = Quaternion.Euler(transform.rotation.x,180, transform.rotation.z);
}
in SplineController..
I get the callback but the object never rotates?