08-15-2019, 11:25 PM
(08-15-2019, 10:18 AM)_Aka_ Wrote: Hi,
This might happen if you update your controller in Fixed Update (see the Update In value in the controller), while your camera is updated in Update or LateUpdate, and the physics FPS is different than the rendering FPS.
Is this what is happening?
Thank you! I ended up setting the target FPS and that fixed everything.
I have one more question if its okay to ask in this thread.
Is there a way to rotate the splines at run-time? When I rotate the curvyspline object, the spline itself will move and rotate but the rendered mesh will not. I even tried unchecking static mesh.
Thanks again.