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Some Questions about useful function I need
#2
Hi,
1) To get the TF: SplineController.RelativePosition
    To get the normalized distance: SplineController.AbsolutePosition / SplineController.Spline.Length
    The difference between TF and Distance is explained here: https://curvyeditor.com/documentation/splines/start#units

2) Both are done by a single method: CurvySpline.GetNearestPointTF(Vector3 localPosition, out Vector3 nearestPoint)
   https://api.curvyeditor.com/520/class_fluffy_underware_1_1_curvy_1_1_curvy_spline.html#a826c07a945b2ddc06e627369c49bc5a6

3) It is the case

4) Via the API: CurvySpline.MakePlanar methods
   https://api.curvyeditor.com/520/class_fluffy_underware_1_1_curvy_1_1_curvy_spline.html#a19213a21e3ae976cdb8715e34236174b
   This method is accessible in the inspector via the Restrict to 2D option
   https://curvyeditor.com/documentation/splines/curvyspline#restrict_to_2d
   Note that Restrict to 2D make the spline planar on the X/Y plane. Right now, there is no plane selector in the inspector. Your message made me notice this lack. I will add a selector in a future version. But until then, I can send you a modified version of Curvy's code that will add said selector in the inspector.
  Also, there is a functionality to project a spline on any collider, including planes:
  https://curvyeditor.com/documentation/toolbar?s[]=project&s[]=camera#camera_project

All of the above is doable both in edit mode and play mode

If you have any other question please let me know.

Have a nice day
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Messages In This Thread
RE: Some Questions about useful function I need - by _Aka_ - 05-02-2019, 10:55 AM

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