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Walking on the Terrain
#5
Sorry mythstified, I wrote you an answer after your previous message, but somehow didn't post it (maybe clicked on Preview Post instead of Post Reply). It contained information that would have avoided you your latest post.

Conform Path will project the whole spline, while Camera Project will project only the CPs, so in your case I think you will want to use Confrom Path.
Conform Path, like most CG modules, produce a Path and not a Spline. To have an object following it, you will need to use a Path Controller, and not a Spline Controller. Based on your screenshot, you will have to add a RasterizePath module, and then select that path in your Path Controller. The example scene 20_CGPaths shows a usage of RasterizePath.
One last thing, the Confrom Path (like other CG modules) assume that your spline is a child of the Generator, and has a default transform (no translation or rotation). So if the spline is not a child of the Generator, make both their transforms equal and things will work correctly.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
Walking on the Terrain - by mythstified - 05-09-2018, 02:51 PM
RE: Walking on the Terrain - by _Aka_ - 05-09-2018, 04:01 PM
RE: Walking on the Terrain - by mythstified - 05-09-2018, 05:14 PM
RE: Walking on the Terrain - by mythstified - 05-09-2018, 07:43 PM
RE: Walking on the Terrain - by _Aka_ - 05-09-2018, 09:23 PM

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