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Walking on the Terrain
#3
(05-09-2018, 04:01 PM)_Aka_ Wrote: Curvy has some build-in features that handle this:
  • The Conform Path CG module: this module allows you to project a spline onto colliders. This is most useful if your spline is modified at runtime.
  • The Camera Project action from the toolbar: Select multiple CPs and use this action to project them onto colliders using the Scene View camera looking direction. This is most useful to project splines at edit time, knowing that they will not have to be modified at runtime.
Does this meet your needs?

I will explore these!  

A question about the 2nd one, will that just make sure each CP is on the terrain floor?  Or would each point along the path also be 'walking' the floor?  Afterall, I already "raycast place" each CP anyway.  Sometimes I start to 'float' if my distant CP is higher, even just slightly.
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Messages In This Thread
Walking on the Terrain - by mythstified - 05-09-2018, 02:51 PM
RE: Walking on the Terrain - by _Aka_ - 05-09-2018, 04:01 PM
RE: Walking on the Terrain - by mythstified - 05-09-2018, 05:14 PM
RE: Walking on the Terrain - by mythstified - 05-09-2018, 07:43 PM
RE: Walking on the Terrain - by _Aka_ - 05-09-2018, 09:23 PM

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