02-14-2018, 06:57 PM
Here is a copy of the post you were searching for, if you still need it
(01-26-2018, 08:07 PM)_Aka_ Wrote: Issue:
WebGL builds not working
Fix:
in Assets\Packages\Curvy\Base\CG Modules\CreateMesh.cs, replace the one occurrence of
withCode:[FieldCondition("canUpdate", true, false, ConditionalAttribute.OperatorEnum.AND, "canGroupMeshes", true, false, Action = ConditionalAttribute.ActionEnum.Enable)]
Code:#if UNITY_EDITOR
[FieldCondition("canUpdate", true, false, ConditionalAttribute.OperatorEnum.AND, "canGroupMeshes", true, false, Action = ConditionalAttribute.ActionEnum.Enable)]
#endif
and both occurrences of
withCode:[FieldCondition("canUpdate", true, false, ConditionalAttribute.OperatorEnum.AND, "m_Collider", CGColliderEnum.None, true, Action = ConditionalAttribute.ActionEnum.Enable)]
Code:#if UNITY_EDITOR
[FieldCondition("canUpdate", true, false, ConditionalAttribute.OperatorEnum.AND, "m_Collider", CGColliderEnum.None, true, Action = ConditionalAttribute.ActionEnum.Enable)]
#endif
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