01-05-2018, 09:18 PM
Thank you Jake - Curvy is such a great product, and I've used it on a couple of contract projects, and it's worked very well. I'm actually planning to use it for my new game Redliner, but had some questions on how to make it play nice with Rigidbody based cars. I was going to throw up an email to you today, but see that you're making a transition! I am so happy that you put a plan in place to ensure ongoing development and didn't just peace-out like 95% other asset store publishers have done. I wish you the best of luck and look forward to crediting Curvy prominently on Redliner's release, assuming it can work for what I'm trying to do
Welcome Aka!
If you don't mind, I wouldn't mind directing some of those questions to you, privately if possible. I'm basically trying to incorporate the physics characteristics of an existing driving system that works on straight roads to work with Curvy-based curved roads, and target what changes I'd need to make on my side vs if any (general) changes need to be made on Curvy's side.
What is the best method to contact during this transition?
Cheers
Jesse
Welcome Aka!
If you don't mind, I wouldn't mind directing some of those questions to you, privately if possible. I'm basically trying to incorporate the physics characteristics of an existing driving system that works on straight roads to work with Curvy-based curved roads, and target what changes I'd need to make on my side vs if any (general) changes need to be made on Curvy's side.
What is the best method to contact during this transition?
Cheers
Jesse