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Splines control point Mixup with prefabs
#8
Examined the prefab/CP mixup issue:

Having a prefabbed spline...
* adding CP's to an instance is ok, but save scene & reload mixes the CP's not part of the prefab
* adding CP's to an instance and applying the prefab, then save&reload scene works

I'm not sure why this happens, it must be something with the way prefabs are handled by Unity.
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Messages In This Thread
RE: Splines control point Mixup with prefabs - by Jake - 04-30-2016, 01:22 PM

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