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Splines control point Mixup with prefabs
#6
CG output is generated as soon as the setup is valid, so disabling is the way to go. Disabling the CreateMesh module only would be enough, though.

About CurvySpline performance: see if CurvySpline.CheckTransforms (Advanced section) is enabled and disable that. But Update()/LateUpdate()/FixedUpdate() is called for each spline each frame, but only the one in charge ("UpdateIn" setting) will actually call Refresh(). But Refresh() exits immediately if there isn't any Control Point set to a dirty state. If you profile Refresh() and it's actually doing something time-consuming, then you most likely have a script changing a property or transform of the spline or it's Control Points frequently.
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RE: Splines control point Mixup with prefabs - by Jake - 04-13-2016, 07:00 PM

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