10-20-2015, 10:37 AM
For example in the Curvy-Examples Connection Scene, whenever the Ship reaches the last CP of a Spline that has a Head-to connection on it, the ship slightly jumps ahead on the connected Spline.
Happens in that scene when it passes OuterToInner-CP0002 and InnerToOuter-CP0002.
Is there a work around for this or at least a way to minimize the jumping distance?
Happens in that scene when it passes OuterToInner-CP0002 and InnerToOuter-CP0002.
Is there a work around for this or at least a way to minimize the jumping distance?