Hi
Sorry for not answering earlier.
In some cases, liking all the V Mesh/Spots outputs to a single Create Mesh (and set that module's Combine to true) would work. But in your case, that's not possible without modifying Curvy's code. The easiest solution I see is to produce both meshes, and then to combine them using Mesh.CombineMeshes: https://docs.unity3d.com/ScriptReference...eshes.html
Did this help?
Sorry for not answering earlier.
In some cases, liking all the V Mesh/Spots outputs to a single Create Mesh (and set that module's Combine to true) would work. But in your case, that's not possible without modifying Curvy's code. The easiest solution I see is to produce both meshes, and then to combine them using Mesh.CombineMeshes: https://docs.unity3d.com/ScriptReference...eshes.html
Did this help?
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.