12-13-2022, 07:12 PM
Hi,
Yes, that sounds promising. Not just for my current use case. I remember wishing to have a Variable Mix Paths module before for another project!
I actually gave it a shot today and tried to implement the swirl lerp myself. It was quite a good experience adding own props to CurvySegments and handle them, because your code is very clear and well structured, so props for that.
But the task itself is not that trivial and my resources are very limited, so I abandoned the approach...
Having tons of Control Points in the scene is something I try to avoid... It will make level design a tedious task...
But anyway, the issue is not a dealbreaker and I can work around it. But I will be a happy tester of the Variable Mix Paths module!
So long, cheers!
Yes, that sounds promising. Not just for my current use case. I remember wishing to have a Variable Mix Paths module before for another project!
I actually gave it a shot today and tried to implement the swirl lerp myself. It was quite a good experience adding own props to CurvySegments and handle them, because your code is very clear and well structured, so props for that.
But the task itself is not that trivial and my resources are very limited, so I abandoned the approach...
Having tons of Control Points in the scene is something I try to avoid... It will make level design a tedious task...
But anyway, the issue is not a dealbreaker and I can work around it. But I will be a happy tester of the Variable Mix Paths module!
So long, cheers!