I created an empty scene.
1. Add a Generator
2. Add Template > Shape Extrusion
3. Update Input Spline Shape to be Circle with 8 points.
4. Update Input Spline Shape to be Linear OR Select all control points and make their Distance %0
5. Select the Input Spline Path
6. Make the path not closed.
7. Remove the third point from the spline
6. Align the second point to be 0,0,2
I would come to expect a perfect octagon shape.
You can see that the produced mesh does not align with the Input Spline Mesh
Curvy Spline 8.0.2
Unity 2020.3.31f1
Windows 10
Update: I guess I had to watch your video on Rasterization: https://www.youtube.com/watch?v=b7xtZ7paB8E
1. Add a Generator
2. Add Template > Shape Extrusion
3. Update Input Spline Shape to be Circle with 8 points.
4. Update Input Spline Shape to be Linear OR Select all control points and make their Distance %0
5. Select the Input Spline Path
6. Make the path not closed.
7. Remove the third point from the spline
6. Align the second point to be 0,0,2
I would come to expect a perfect octagon shape.
You can see that the produced mesh does not align with the Input Spline Mesh
Curvy Spline 8.0.2
Unity 2020.3.31f1
Windows 10
Update: I guess I had to watch your video on Rasterization: https://www.youtube.com/watch?v=b7xtZ7paB8E