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Volume Mesh bug based on whether input spline is closed
#1
Hey there,

I have encountered a weird bug when using the volume mesh component of curvy generator. Please see the file attached for the bug repro scene.

The cross section of the mesh changes doesn't match the actual spline shape if "Closed" is checked on "Input Spline Shape_2_Shape". 

As you can see, the bottom right corner of the cross section is deformed.

Closed:
[Image: UhBdXwP.png]

Open:
[Image: P10U4hk.png]


Attached Files
.unity   ClosedSplineBug.unity (Size: 137.24 KB / Downloads: 1)
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Messages In This Thread
Volume Mesh bug based on whether input spline is closed - by GameJazz - 12-08-2022, 09:21 PM

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