11-16-2022, 10:35 AM
I think you can solve it doing the following:
listening on the OnRefresh event, in it update the UV offset then call yourGenerator.Refresh(). That way the UVs are updated before the next frame rendering
listening on the OnRefresh event, in it update the UV offset then call yourGenerator.Refresh(). That way the UVs are updated before the next frame rendering
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