04-22-2022, 02:14 PM
Ok, managed to reproduce this one, and found a work around. I still need to look deeper into this and make sure this fix is solid, but if you are in a hurry, here it is:
In CGData.cs, go to line 2004, and replace this line:
private static readonly Material NullMaterialDictionaryKey = new Material(Shader.Find("Diffuse"));
with this one
private static readonly Material NullMaterialDictionaryKey = new Material(Shader.Find("Standard"));
Will keep you updated
In CGData.cs, go to line 2004, and replace this line:
private static readonly Material NullMaterialDictionaryKey = new Material(Shader.Find("Diffuse"));
with this one
private static readonly Material NullMaterialDictionaryKey = new Material(Shader.Find("Standard"));
Will keep you updated
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