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Creating splines from the surface of existing 2d colliders
#2
Hi
You can do that via the API. You can see a simple usage of the API here:
https://www.youtube.com/watch?v=dhd08ECF...fS&index=3
So in your case, you will set the spline's interpolation type to Linear, and then go thought all your collider's points and add them to the spline.
Let me know if you need more details.
Have a nice day
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Messages In This Thread
RE: Creating splines from the surface of existing 2d colliders - by _Aka_ - 08-18-2021, 09:58 AM

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