07-31-2021, 03:09 PM
Hi
Unfortunately, the export/import feature imports just the shape of the spline, and not its connections or meta data.
All the connections are children of the Curvy_Global game object. Depending on your use case, solutions are possible. For example, and supposing that your splines have unique names, you can serialize the names of the control points in each connection, and then restore them when you import your splines.
I hope this helped
Have a nice day
Unfortunately, the export/import feature imports just the shape of the spline, and not its connections or meta data.
All the connections are children of the Curvy_Global game object. Depending on your use case, solutions are possible. For example, and supposing that your splines have unique names, you can serialize the names of the control points in each connection, and then restore them when you import your splines.
I hope this helped
Have a nice day
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