07-08-2021, 10:01 PM
Hi again
Here is the fix: go to Curvy\Controllers\UITextSplineController.cs, then to the following method:
public void ModifyMesh(VertexHelper vertexHelper)
find the for loop in it, and replace it with the following:
Please let me know if this didn't fix the issue.
If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day
Here is the fix: go to Curvy\Controllers\UITextSplineController.cs, then to the following method:
public void ModifyMesh(VertexHelper vertexHelper)
find the for loop in it, and replace it with the following:
Code:
int readingIndex = 0;
for (int letterIndex = 0; letterIndex < Text.text.Length; letterIndex++)
{
if (Text.text[letterIndex] == ' ')
continue;
glyph.LoadTris(verts, readingIndex * 6);
readingIndex++;
UpdateGlyph(glyph);
glyph.Save(vertexHelper);
}
Please let me know if this didn't fix the issue.
If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.